Archive for the "video games" Category

Inverse: Second Life and Second Childhood

Inverse features an interesting essay titled "The Unlikely Benefits of a Virtual Second Childhood." The subtitle reads "Want a do-over? You're not alone." As this indicates, many are using child avatars in the alternative digital universe of Second Life to play out their childhoods again. Some choose never to grow up. The article explores the […]

Ethics and Videogames in "Star Wars: The Old Republic"

Robert Geraci's work has been featured here previously (just one example here. He has a very interesting essay in Religion Dispatches titled "A STAR WARS VIDEOGAME INVITES PLAYERS TO THE DARK SIDE." The essay provides a scientific analysis of the ethical choices players make when involved in the Star Wars: The Old Republic videogame. Some […]

Interview with Robert Geraci on the "Virtually Sacred"

Robert Geraci has been interviewed here previously regarding his work in artificial intelligence. With his return below we discuss his new volume Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life (Oxford University Press, 2014). TheoFantastique: Thanks for your willingness to discuss your new book. How did you come to see video […]

Titles of Interest - Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life

Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life by Robert M. Geraci (Oxford University Press, 2014). Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and video games have […]

Mormons and Fantastic Roleplaying

The last two days I have been attending Sunstone Symposium in Salt Lake City. Sunstone is an annual gathering of more progressive Mormons who explore various facets of what it means to be a Mormon wrestling seriously with troubling historical, doctrinal, and social issues. I often find the conference very interesting in my research in […]

Bainbridge on eGods and Faith Versus Fantasy

PopMatters includes a lengthy excerpt and summary of an intriguing volume by William Sims Bainbridge, eGods: Faith Versus Fantasy in Computer Gaming (Oxford University Press, 2012). The publisher's website includes the following description: What is the relationship between religion and multi-player online roleplaying games? Are such games simply a secular distraction from traditional religious practices, […]

April Launch of "AMC The Walking Dead Social Game"

I will be a periodic contributor to a website aimed at fans of The Walking Dead called The Talking Walking Dead. My first post is a news item that discusses the forthcoming "AMC The Walking Dead Social Game" on Facebook. That news item can be found here.

New Trailers Worth Seeing: Dead Island and Midnight Son

I recently came across two trailers worth taking a look at. The first is for the new video game Dead Island, the latest in zombie survival horror. The trailer is as haunting as it is artistic due to the graphic imagery of a zombie attack in slow motion, but also in the creative way in […]

"I Am the God of Everything:" Esotericism, Youth Culture, and Violent Video Games

I received a notification today from the Center for Studies on New Religions that some of the papers presented at their 2010 conference in Torino were available online. One of them caught my eye, and after reading it I recognized that it dovetails with the subject matter of TheoFantastique. The paper is by Melanie J. […]

Video Games: Zombies Ate My Neighbors, and Nightmare Creatures

Video games have been an important part of pop culture for man years now, having come a long way from my first experiences with Atari in the 1970s. The genres of the fantastic has been an important part of game play, and with this post I'll highlight a couple of my favorite games from the […]

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