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	<title>Comments on: Resident Evil 5: Homicide with Impunity, and Racism?</title>
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	<link>http://www.theofantastique.com/2009/04/23/resident-evil-5-homicide-with-impunity-and-racism/</link>
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		<title>By: ZOMBIELAND: Great Comedy-Horror, and a Little Bit More TheoFantastique</title>
		<link>http://www.theofantastique.com/2009/04/23/resident-evil-5-homicide-with-impunity-and-racism/comment-page-1/#comment-771</link>
		<dc:creator>ZOMBIELAND: Great Comedy-Horror, and a Little Bit More TheoFantastique</dc:creator>
		<pubDate>Fri, 09 Oct 2009 02:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.theofantastique.com/?p=903#comment-771</guid>
		<description>[...] fit for destruction at our own hands. Similar concerns have been raised in regards to zombie kills in video games. But this was a comedy after all, even with the mayhem and zombies munching on the flesh of the [...]</description>
		<content:encoded><![CDATA[<p>[...] fit for destruction at our own hands. Similar concerns have been raised in regards to zombie kills in video games. But this was a comedy after all, even with the mayhem and zombies munching on the flesh of the [...]</p>
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		<title>By: Cory Gross</title>
		<link>http://www.theofantastique.com/2009/04/23/resident-evil-5-homicide-with-impunity-and-racism/comment-page-1/#comment-488</link>
		<dc:creator>Cory Gross</dc:creator>
		<pubDate>Sun, 26 Apr 2009 03:20:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.theofantastique.com/?p=903#comment-488</guid>
		<description>True about the gangster games... and I say that as someone who has derived hours of enjoyment from rolling down the sidewalk while blaring Flock of Seagulls from the car stereo in Grand Theft Auto: Vice City. 

Now, for me, the wanton violence isn&#039;t much different than the genocide in Dr. Mario. However, I suspect that GTA&#039;s problem is that it makes the whole process transparent. &quot;I&#039;m only shooting badguys&quot; is the same kind of figleaf of justification that, say, Pirates of the Caribbean the Ride had with its &quot;moral lesson&quot; which purges the conscience that revelled in what was a loathesome criminal act. 

Yet that same figleaf is employed by our whole society in the broad sense anyways. We generally do think its alright so long as you only shoot the designated bad guys.</description>
		<content:encoded><![CDATA[<p>True about the gangster games&#8230; and I say that as someone who has derived hours of enjoyment from rolling down the sidewalk while blaring Flock of Seagulls from the car stereo in Grand Theft Auto: Vice City. </p>
<p>Now, for me, the wanton violence isn&#8217;t much different than the genocide in Dr. Mario. However, I suspect that GTA&#8217;s problem is that it makes the whole process transparent. &#8220;I&#8217;m only shooting badguys&#8221; is the same kind of figleaf of justification that, say, Pirates of the Caribbean the Ride had with its &#8220;moral lesson&#8221; which purges the conscience that revelled in what was a loathesome criminal act. </p>
<p>Yet that same figleaf is employed by our whole society in the broad sense anyways. We generally do think its alright so long as you only shoot the designated bad guys.</p>
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		<title>By: John W. Morehead</title>
		<link>http://www.theofantastique.com/2009/04/23/resident-evil-5-homicide-with-impunity-and-racism/comment-page-1/#comment-487</link>
		<dc:creator>John W. Morehead</dc:creator>
		<pubDate>Sat, 25 Apr 2009 19:08:36 +0000</pubDate>
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		<description>I suppose zombie games and first person shooters that take out Nazis, aliens, and other &quot;monsters&quot;, as well as war games, are somewhat understandable. The contemporary &quot;gangster&quot; games where players are encouraged to shoot other criminals as well as civilians and police officers are more troubling and difficult to justify.

Thanks for your always thoughtful comments.</description>
		<content:encoded><![CDATA[<p>I suppose zombie games and first person shooters that take out Nazis, aliens, and other &#8220;monsters&#8221;, as well as war games, are somewhat understandable. The contemporary &#8220;gangster&#8221; games where players are encouraged to shoot other criminals as well as civilians and police officers are more troubling and difficult to justify.</p>
<p>Thanks for your always thoughtful comments.</p>
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		<title>By: Cory Gross</title>
		<link>http://www.theofantastique.com/2009/04/23/resident-evil-5-homicide-with-impunity-and-racism/comment-page-1/#comment-486</link>
		<dc:creator>Cory Gross</dc:creator>
		<pubDate>Sat, 25 Apr 2009 16:52:22 +0000</pubDate>
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		<description>In this case, zombie apocalypse games could be easily lumped in with military shooters... rifle shots to the head is alright when they&#039;re only zombies and Nazis, right?

I would suspect that it&#039;s part of a broader phenomenon of violence as entertainment that can only be enjoyed by a society that does not experience that exact sort of violence first hand. Military shooters aren&#039;t a lot of fun when you&#039;ve actually been through a war (though, man, do they ever want to use it to recruit... I did a double take when I saw the OFFICIAL US Army shooter in the arcade... NOW I&#039;m convinced of the link between video games and violence). &quot;Faces of Death&quot; videos aren&#039;t very entertaining when you have had loved ones die in horrible ways. 

Even then, American society seems to have a weird thing where everyone is so confident in the Dream that even if they actually do live in squallor and violence, they are entertained by fictionalized versions of it. They can even be mobilized by how glamourous is can be made to look.

I always find it interesting to contrast these things against the experience of my dad, who was a German civilian in WWII. Needless to say, he doesn&#039;t have a lot of use for any glamourization of violence that doesn&#039;t involve John Wayne. Waitasecond...</description>
		<content:encoded><![CDATA[<p>In this case, zombie apocalypse games could be easily lumped in with military shooters&#8230; rifle shots to the head is alright when they&#8217;re only zombies and Nazis, right?</p>
<p>I would suspect that it&#8217;s part of a broader phenomenon of violence as entertainment that can only be enjoyed by a society that does not experience that exact sort of violence first hand. Military shooters aren&#8217;t a lot of fun when you&#8217;ve actually been through a war (though, man, do they ever want to use it to recruit&#8230; I did a double take when I saw the OFFICIAL US Army shooter in the arcade&#8230; NOW I&#8217;m convinced of the link between video games and violence). &#8220;Faces of Death&#8221; videos aren&#8217;t very entertaining when you have had loved ones die in horrible ways. </p>
<p>Even then, American society seems to have a weird thing where everyone is so confident in the Dream that even if they actually do live in squallor and violence, they are entertained by fictionalized versions of it. They can even be mobilized by how glamourous is can be made to look.</p>
<p>I always find it interesting to contrast these things against the experience of my dad, who was a German civilian in WWII. Needless to say, he doesn&#8217;t have a lot of use for any glamourization of violence that doesn&#8217;t involve John Wayne. Waitasecond&#8230;</p>
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